Who We Are
The Empire of Aeternia is a thriving micronation that aims to invite individuals from all over the world to join a growing community that strives to come together and achieve greatness through our support of each other. We believe advancing technology is the answer to modern economic, environmental, and social issues.
What We Represent
Aeternia's beliefs can be found in its flag. The arrow within the circle is not only a cool marking, but it also has a symbolism that derives from the story of Odysseus, who went off to fight for the country that he ruled and returned to find suitors attempting to take his throne by marrying his beloved. He thus presented a challenge that if they could shoot his bow through the heads of several axe heads, then they could rule his kingdom, which the suitors failed and Odysseus triumphed. This story is shown in Aeternia's flag as a representation of the people of Aeternia, who overcome insurmountable odds and weighty responsibilities with unrelenting vigor and perseverance.
The Rules of Ethical Micronationalism
A Document defining a base set of Ethics for the Micronational Community
RESOURCE: OUR NEW CULTURAL GAME
The winning submission from the Empire's first ever Quest, Aeryn Witchway and the Witchway family designed this simple game as a way to connect Aeternians in all settings and expose newcomers to the cultural importance of trade and resource stewardship to our society.
Requirements
- Two six sided dice
- Paper/gameboard with seven positions in a straight line drawn unto it.
- Arbitrary amount of trade resource tokens 1~. (Token pool)
How to Play
-Movement phase-
- Ambassador rolls dice.
Resource tokens are then moved, corresponding to the number rolled, towards the opposing ambassadors' start position.
Position closest to token owner is start position for each ambassador.
Should the number of positions moved
surpass seven, the remaining moves will be
initiated from their respective start
position.
-Trade phase-
Once Movement phase has concluded and
if the resource tokens occupy the same position, ambassadors will roll two dice. The ambassador with the highest value will absorb deployed resource tokens into their token pool.
In the event that the dice value are equal, the ambassadors will roll again.
Should trade ambassadors roll a secondary equal value set, they will initiate Movement phase.
The ambassador's turn which resulted in tokens occupying the same position has initiative for movement phase.
Should the tokens once again occupy same position, initiate Trade Phase.
-Winning conditions-
An ambassador possesses all tokens.
-Lore-
Representing a triumphant return from the trade agreements having traded all resources in return for others of equal or
greater value to the Aeternian empire.